Monday, May 18, 2009

Relevant Data

Relevant data

When sound waves from the source hits a flat surface, it will bounced off to a direction opposite the where the original sound wave comes from. When sound waves hit a jagged surface, they will be reflected in all directions. When sound waves hit a porous surface, a large amount of it will not reflect back due to diffraction as they will filter through the porous surface, resulting in loss of sound waves and a lower frequency of sound waves being heard in the studio at any one time. However, when sound waves hit a concave surface such as the shape of a parabola, it will be reflected back to the source in the form of straight rays.
When designing the studio, we must be aware of wave interference, where one wave will completely destroy another wave when they overlap, resulting in no sound at all.

When sound waves hit a flat surface, it will be reflected depending on the angle the sound waves come from. There is no change in the frequency and speed of the sound waves as the medium in which the waves travel in is constant.
When sound waves hit a parabolic surface, they will be reflected directly back to the source of the sound waves.

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